Introduction to Game Engines (CMPT 1030)
Students will learn the basics of 3D interactive application design and development using the game engines Unity3D and Unreal Engine. Students will use a hands-on approach to learn the user interface of Unity and Unreal Engine, asset creation, node based and C++ scripting, and creating/compiling projects. Finally, students will create and deploy an application based on self-created and/or provided assets.
Course code: CMPT 1030
Credits: 3.0
Tuition: $0
Length: 60.0 hours
Course outline:
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https://www.vcc.ca/vccphp/courseoutline?subject=CMPT&number=1030
Prerequisites
Pre-calculus 12 with a B or equivalent; English 12 with a C+ or equivalent.Corequisites
CMPT 1040. No schedule is currently available. Please check again later.
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Additional Information
- Unreal Engine Overview
- Unity 3D Overview
- Content Pipeline (3D scene setup, texture and material workflow, camera workflow)
- Lighting and Rendering (material overview, camera workflow, post-processing)
- Behaviour and Scripting (blueprints in UE, behavior scripting in Unity, objects, actors, the player, pawns, world and levels)
- Creating Projects (populating the world, making it interactive with blueprints or script, packaging and distribution)
- Managing Project Objects (data pipeline, controlling objects, object’s movements, object’s lifetime and activation)
- Virtual Worlds (building a tile world, moving camera, setting up animation, scripting animation, managing sound)
Consult with department head. PLAR may be available based on evaluation of student's portfolio.
This course is offered as part of a VCC program only.
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* The amount shown is the approximate cost of tuition (for courses with tuition) or fees (for courses that do not have tuition).
Tuition and Fees are approximate and subject to change. Students are required to pay any applicable fee increases. Fees listed are for domestic students. For international programs, visit VCC International.
† This information is intended as a guideline only. Program and course details are subject to change with the approval of VCC's Board of Governors.