Introduction to Game Engines (CMPT 1030)

Students will learn the basics of 3D interactive application design and development using the game engines Unity3D and Unreal Engine. Students will use a hands-on approach to learn the user interface of Unity and Unreal Engine, asset creation, node based and C++ scripting, and creating/compiling projects. Finally, students will create and deploy an application based on self-created and/or provided assets.
Course code: CMPT 1030
Credits: 3.0
Length: 60.0 hours
Course outline: view https://www.vcc.ca/vccphp/courseoutline?subject=CMPT&number=1030

Prerequisites

Pre-calculus 12 with a B or equivalent; English 12 with a C+ or equivalent.

Corequisites

CMPT 1040.
No schedule is currently available. Please check again later.

Additional Information

  • Unreal Engine Overview
  • Unity 3D Overview
  • Content Pipeline (3D scene setup, texture and material workflow, camera workflow)
  • Lighting and Rendering (material overview, camera workflow, post-processing)
  • Behaviour and Scripting (blueprints in UE, behavior scripting in Unity, objects, actors, the player, pawns, world and levels)
  • Creating Projects (populating the world, making it interactive with blueprints or script, packaging and distribution)
  • Managing Project Objects (data pipeline, controlling objects, object’s movements, object’s lifetime and activation)
  • Virtual Worlds (building a tile world, moving camera, setting up animation, scripting animation, managing sound)

Consult with department head. PLAR may be available based on evaluation of student's portfolio.

This course is offered as part of a VCC program only.

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